L02-Basic Message Passing Algorithms

  • Broadcast / convergecast on a spanning tree
  • Async / sync flooding to construct a spanning tree
  • distributed DFS with/without a specific root

Broadcast over a rooted spanning tree

  • Broadcast is used to send the information to all.
  • Suppose processors already have information about a rooted spanning tree of the communication topology
    • tree: connected graph with no cycles
    • spanning tree: contains all processors
    • rooted: there is a unique root node
  • Implemented via parent and children local varialbes at each processor.
    • indicate which incident channnels lead to parent and children in the rooted spanning tree.

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Spanning Tree: A tree is a connected undirected graph with no cycles. It is a spanning tree of a graph G if it spans G (that is, it includes every vertex of G) and is a subgraph of G (every edge in the tree belongs to G). A spanning tree of a connected graph G can also be defined as a maximal set of edges of G that contains no cycle, or as a minimal set of edges that connect all vertices.

Complexity analysis:

  • Synchronous model
    • Time complexity: time is depth d of the spanning tree. (at most n-1 when chain)
    • MSG complexity: number of messages is n-1, since one message is sent over each spanning tree edges.
  • Aysnchronous model
    • Same as synchronous model.

Convergecast (from leaves to the root)

  • Convergecast is used to collect the information.
  • Again, suppose a rooted spanning tree has already been computed by the processors
    • parent and children variables at each processor
  • Do the opposite of broadcast
    • leaves send msgs to their parents.
    • non-leaves wait to get msgs from each child, then send combined (aggregate) info to parent.

Finding a Spanning Tree Given a Root by Flooding

Flooding): Flooding is a simple computer network routing algorithm in which every incoming packet is sent through every outgoing link except the one it arrived on.

flooding

  • root send M to all its neighbours
  • when non-root first gets M,
    • set the sender as its parent
    • send “parent” msg to sender
    • send M to all other neighbours (if no other neighours, then terminate)
  • when get M otherwise,
    • send “reject” to sender.
  • use “parent” and “reject” msgs to set children varialbes and know when to terminate (after hearing from all neighbours)

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Execution of spanning tree algorithm

  • In the synchronous model: always gives breadth-first search (BFS) tree.
  • Asynchronous: not necessarily BFS tree.

Both models achieves O(m) messages complexity and O(diam) time complexity.

Diameter D of a network is defined as the longest path of the shortest paths between any two nodes.

Distributed DFS with a Specified Root

  • Basic rationale: sequential execution over a distributed system (of multiple processors)

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Distributed DFS without a Specified Root

  • Assume the processors have unique identifiers (otherwise impossible!)
  • Idea:
    • Each processor starts running a copy of the DFS spanning tree algorithm, with itself as root
    • tag each msg with initiator’s id to differentiate
    • when copies “collide”, copy with larger id wins.
  • Message complexity: O(n*m)
  • Time complexity: O(m) (m: edges in graph)

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References

[1] Attiya, Hagit, and Jennifer Welch. Distributed computing: fundamentals, simulations, and advanced topics. Vol. 19. John Wiley & Sons, 2004.
[2] 分布式算法(黄宇)课程主页
[3] Distributed System

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